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Please report any problems to me and I'll try to work it out and fix the templates as necessary. There will most likely be some issues with it. Now, an advisory: This is the first release of the exporter template. I'll repeat what it says here:ġ- Create a zip file, name it something appropriate to the set.Ģ- Inside that zip folder, create 2 folders: one called "cards" and one called "_rels"ģ- Copy the ".rels" file and the "" file into the "_rels" folder.Ĥ- Copy all image files into the "cards" folder.ĥ- Copy the "SETNAME.xml" file and the ".xml" file into the root of the zip.Ħ- Close the zip, then rename the extension from ".zip" to ".o8s".ħ- Install the set file in OCTGN as you would any other set.įinally, in OCTGN, install your file like you would any OCTGN set file.
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The txt file will give you instructions on how to compile your OCTGN file correctly. You will generate a txt file, and a folder containing all your OCTGN files. Land GUID - Again, get a different GUID. Set GUID - This must be generated from Booster Pack GUID - Get a different GUID from the same website as above Set Version - This represents the revision number of your set, keep it in X. Right now it is 1.0.1, but may change in the future Game Version - This should correspond to the current version of the Game Definition.
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Use only letters and numbers for this, to be safe. Set Name - Enter the name of the set as you want it to appear in OCTGN. There are some special export options that must be filled out first.: Simply unzip the folder and place it in the Files folder of your MSE directory. No modifications to the MTG template files are necessary to use this exporter. For those who don't know, OCTGN2 is a tabletop card game simulator similar to MWS.Īnyway, the link to the goodies is here: This is an export template that allows you to export your Magic sets into components to construct a working, playable OCTGN2 set file.